sometimes one gets Caught Up in the web of Perception and starts to *think* deeply about why we are all here in the interweb and what we’re creating as we all t y p e.
a friend called from Manhattan (he’s a night owl) late last night and we talked about the Films We Have Seen and What It All Means (mainly because we’ve decided not to see Blue Jasmine – we find such tragedy of human life and the follies of greed just too, too, despair-making).
he had interrupted (in a nice way) our Study Session (we often Pick a Subject and then read – actual books – and online articles and look for course descriptions to choose items from their syllabus and so on) so last night’s meandering down into the Rabbit Hole of the Interweb was left *hanging* in the air.
here’s as far we got – – – – – –
“Forget trying to pass for normal. Follow your geekdom. Embrace nerditude. In the immortal words of Lafcadio Hearn, a geek of incredible obscurity whose work is still in print after a hundred years, “Woo the muse of the odd.” You may be a geek. You may have geek written all over you. You should aim to be one geek they’ll never forget. Don’t aim to be civilized. Don’t hope that straight people will keep you on as some sort of pet. To hell with them. You should fully realize what society has made of you and take a terrible revenge. Get weird. Get way weird. Get dangerously weird. Get sophisticatedly, thoroughly weird, and don’t do it halfway. Put every ounce of horsepower you have behind it. Don’t become a well-rounded person. Well-rounded people are smooth and dull. Become a thoroughly spiky person. Grow spikes from every angle. Stick in their throats like a pufferfish.”
― Bruce Sterling
disintermediation [really? what about ‘spam’ filters making logistical decisions on hate crimes and anti-establishment language?]
Chantal Ackerman and Peter Greenaway? w o w
Stewart Brand – Rolling Stone 7 Dec 1972
Yet Spacewar, if anyone cared to notice, was a flawless crystal ball of things to come in computer science and computer use:
It was intensely interactive in real time with the computer.
It encouraged new programming by the user.
It bonded human and machine through a responsive broadband interface of live graphics display.
It served primarily as a communication device between humans.
It was a game.
It functioned best on, stand-alone equipment (and disrupted multiple-user equipment).
It served human interest, not machine. (Spacewar is trivial to a computer.)
It was delightful.
bringing us more up to date was a fascinating article (with no interview of MDNA herself, as far as we could see) on how she came to Rule.
and then there were some very nice hydrangeas at the Mission San Fernando Rey de España.
which, for some reason, is where we started to think about all of this material (again – tis something we thought about deeply in the mid-90s) and to wonder what Are we building here?